Raytrix Light Field SDK
5.0
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A standard vertex.
Public Attributes | |
char | bEdge |
Edge flag. More... | |
float | fFogZ |
Fog z-component. More... | |
char | pbPad [3] |
Padding (reserved for future use). More... | |
float | pfCol [4] |
RGBA color value. More... | |
float | pfNorm [3] |
Normal coordinate vector. More... | |
float | pfTex [3] |
Texture coordinate vector. More... | |
float | pfVex [3] |
Vertex coordinate vector. More... | |
unsigned | uPartId |
Part ID for picking of object parts. More... | |
Static Public Attributes | |
static const int | iOffsetCol |
static const int | iOffsetEdge |
static const int | iOffsetFog |
static const int | iOffsetNorm |
static const int | iOffsetPartId |
static const int | iOffsetTex |
static const int | iOffsetVex |
char Rx::SStdVertex::bEdge |
Edge flag.
float Rx::SStdVertex::fFogZ |
Fog z-component.
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char Rx::SStdVertex::pbPad[3] |
Padding (reserved for future use).
float Rx::SStdVertex::pfCol[4] |
RGBA color value.
float Rx::SStdVertex::pfNorm[3] |
Normal coordinate vector.
float Rx::SStdVertex::pfTex[3] |
Texture coordinate vector.
float Rx::SStdVertex::pfVex[3] |
Vertex coordinate vector.
unsigned Rx::SStdVertex::uPartId |
Part ID for picking of object parts.